Text "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…" "Connectivity in Death Stranding By Ewout Art, connection, Culture, DH2019, disconnection, Games, Internet, Media, Social, Video games 8 mins ago The last two weeks, I’ve been playing Hideo Kojima’s latest game Death Stranding. The game was announced shortly after Kojima had been fired from Konami, where he worked for almost 30 years. News about the game have intentionally been vague, so I did not really know what to expect. I knew that Kojima makes really weird stuff, with which he expresses philosophical…" "Second Life: a second way of learning! By Eleonora Bartoli 3D Virtual World, AMS2019, Digitalized, Education, Online platforms, Social, Technology, Virtual Reality 17 mins ago Today, I want to depart from my previous blog-post on experiencial video games to move forward to virtual worlds as to explore their capability to work as experiencial and learning environments. After briefly summarizing the content of my last blog-post and comparing its relation with today’s topic, I want to draw on the article entitled “Second Life in higher education: Assessing the…" "“Mind-reading” technology By LeonH Artificial Intelligence (AI), DH2019, Health 45 mins ago Just have a look at the following picture: What do you think is happening here? One might think that the pictures depicted show how an Artificial Intelligence (AI) is taking in “real” pictures and subsequently tries to draw its “own version” of the original image. Is it an AI applying a filter to distort the image? Did the AI see the original…" "Deepfake technology in the Age of Fake News By Fabism AMS2019 1 hour ago Events and information being purposely (mis)presented in misleading or simply malicious ways is no new phenomenon, however since 2016 and Donald Trump, this type of misleading information is often referred to as “Fake News”. An example of this practice can be seen in the BBC’s intentional editing out of laughing audience members originally heard in the video recording during British Prime Minister…" "Queering Up the Games: Identity Curation By OnurTayranoglu AMS2019, consumerism, Games, Gender, Queer, Self, Social, Video games 2 hours ago The importance of the self-identification on digital worlds were mentioned by Chloe within the personalized avatars. She claimed that personalized avatars work as expressions of our digital identity and extensions of ourselves in the digital world. Further, we need to acknowledge a more fundamental problem that those options given to us not only help us to create digital versions of our identity…" "You were right mom By zeynepyilmaz Algorithms, AMS2019, Cybersecurity, Facebook, Internet, Online platforms, Social, social media, Uncategorized 2 hours ago Facebook was launched in 2004, by Mark Zuckerberg and his roommates at Harvard University. Until 2006, Facebook’s main objective was to connect college students, notably those studying in Ivy League schools in United States. During its early years, Facebook was functioning on a rather smaller scale than nowadays. Zuckerberg’s mission statement was “Making the world more open and connected” for as long…" "2+2=4 -1=3 Quick Maths… By T.L. van der Linden Algorithms, AMS2019, Artificial Intelligence, Artificial Intelligence (AI), Brain, Games, Mind, Psychology, Uncategorized, Video games 2 hours ago I our last lecture an interesting statement was made by our beloved lecturer. I do not remember the exact words, but it came down to something like this: AI are very capable in games and able to do better than human players Having spent many years of my life playing strategy games I felt I had to disagree. After all, in my…" "Cloudy With a Chance of Brains By Moos AMS2019, Blogs, Brain, Culture, Digital Media, Digitalization, Digitalized, Global developments, Health, History, Internet, Media, memory, Mind, Physics, politics, Psychology, science fiction, Self, Social, Technology, Virtual Reality 3 hours ago Waking up dead tired on a dreary Saturday morning is never fun, but even more so in November. The sky is grey and it never seems to stop raining, and for some reason only known to God herself (if you believe in that sort of thing) it has already started to freeze at night, adding the wonderful sensation of numbing cold to…" "Using the blog as an excuse to express rampant homesickness lol By LorenzaRose Uncategorized 7 hours ago This weekend, my sister celebrated her 30th birthday in Manresa, Spain, where she has been living for the past 4 years. My whole family (mum, dad, brother and sister-in-law) flew out to Spain from every corner of Europe for a big lunch in the Spanish countryside, with all of my sister’s high school friends, university friends and Spanish friends. I have very…" "What Does Our Facebook Profile Say About Us? By Sanem Cerit DH2019, Digitalization, Facebook, Internet, Media, Online platforms, Psychology, Social, social media 21 hours ago There are an immense amount of social media platforms current, probably we don’t even know about some of them. However, Facebook is probably the one that is never outdated. It has been there since my earliest recollection, my parents know about it and I do think that it will still be there as I get older and older. So, what can a…"