In this video essay, I discuss the recent loss in media aimed at tweens, and what the dangers of this could be.
Have Tweens Been Erased from the Media
Bibliography
Clement, J. 2023. Global Roblox Games Users Distribution by Age 2020. Statista (available on-line: https://www.statista.com/statistics/1190869/roblox-games-users-global-distribution-age/, accessed ).

This is a very important topic! I wonder if the internet will ever create a safe space for tweens ever again, without attracting weirdos or nostalgic adults. It is indeed very important for them to have a space thought for them, according to their needs and interests, but you made a great point that other mediums are just as important to create this age boundary. Thank you for bringing this up!