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Digital Discussions Episode 7

Episode 7: Our Take on Games: from Nostalgia to Toxicity This the seventh episode of our podcast titled ‘Digital Discussions’, in which we discuss topics about the digital, humanities, and digital humanities. As the host of this episode, Emma presents some questions and topics partaining to our experience with games, game nostalgia, game streaming, gamer stereotypes, and income models of modern games.…

Did our astonishment at new inventions fade?

Introduction When I was a kid, I would sometimes watch silent movies, especially when I was at my grandparents’ house and particularly the ones featuring Laurel and Hardy. This brought me a bit of curiosity for the early age of films. I remember my parents telling me abut different stories regarding the first years of cinema, the craziest of which was the…

OnlyFans and the coronavirus

Written by: Pieter de Jong OnlyFans started in 2016 to give people the ability to pay a small sum to pay for content of their favourite content creators. Part of this sum goes to OnlyFans, part of it goes to the creator. Nowadays most people know OnlyFans for the sheer amount of sexworkers that are on the platform. Since the start of…

Hybrid Cultures in the Digital Age [Video]

[Link for the Video] https://drive.google.com/file/d/1N9JhkKryzDHf_dJPnd04Jfr9uJ4fyDD0/view?usp=sharing Bibliography Auge, Marc. Non-Places: An Introduction to an Anthropology of Supermodernity(London, New York:Verso, 2009) Chung-Lan, Cheng “台湾の「38歳」デジタル大臣から見た日本の弱点 [Japan’s weaknesses as seen by Taiwan’s “38-year-old” Digital Minister],”Toyo Keizai Online, accessed November 23, 2020. https://toyokeizai.net/articles/-/327954?page=3 Oxford Reference. “Supermodernity,” accessed November 23, 2020.https://www.oxfordreference.com/view/10.1093/oi/authority.20110803100543119