Transforming exhibition spaces through digital art
Have you ever been to a digital-born and internet-based exhibition? Come along with me and find out how these online spaces can re-configure artistic and curatorial practices!
Hope you enjoy!
(The quality of the video file does not do justice to the online environment, so I strongly advise that you visit it on your own too).
Sources:
World on a Wire: Curatorial Statement
Ian Bogost’s (2016) Play Anything, Foreword and Chapter 1 (Playgrounds Everywhere)
As a game and art lover, this website is an amazing resource for me. Thanks for introducing me. I am always thinking about diverse and meaningful ways to curate digital exhibitions or exhibitions for digital works. Since most digital works still have a material foundation at least an interface for visitors to plunge in, how to balance the audience’s experience becomes very difficult. OR in this case, websites are used as a virtual and easy-enter space for archiving digital works and for audiences to navigate, but then the curatorial interplay becomes difficult since it is harder to guide the audience’s experience in the virtual world compared to the physical world.
This looks amazing, thank you for sharing it! I wonder if the aesthetic influences have something to do with online visual aesthetic movements. And is it purely up to the artists only what is available to explore there? Worth to look into!
This is such a cool concept and has so many possiblities. It looks like a game. It seems that the merging of art and games is a thing and I never really thought about it but it makes me excited to see what’s next.
I have never been to any virtual exhibition or museum, but watching this, I think its still early for a proper virtual art visit.
What a nice concept. It makes me want to try it myself, soon. Should the graphic to be so abstract like that? I wonder.