Almost two and a half months ago I wrote a blog about the “right to repair”, how manufacturers have fiercely resisted changes that enable easier repairability...
Continue reading...Media Maesters
Does thou bleed? The bleed within roleplaying online and offline.
Since last year, I’m playing the game Dungeons and Dragons with a friend group weekly on Thursdays. Of course, the whole rona thing kinda happened and...
Continue reading...(4) “Think Differently”: The IT Minister who had never used a computer could have been the best IT Minister ever?
In my three previous blogs so far, I have featured the “strange mix” of digital and analogue culture in Japan, digital culture’s “neutral” nature, and the...
Continue reading...(3) Audrey Tang: Digital and Culture rather than Digital Culture
At the beginning of this corona crisis, a young Digital Minister of Taiwan drew attention from all over the world. Her name is Audrey Tang: the...
Continue reading...The Future of Museums in an Increasingly Digital World
Did our astonishment at new inventions fade?
Introduction When I was a kid, I would sometimes watch silent movies, especially when I was at my grandparents’ house and particularly the ones featuring Laurel...
Continue reading...The Clowncast Ep.5 – Going Through a Parasocial Breakup rn, don’t hmu x
The Tetris Effect and the Merging of the Digital Self with the Physical Self
At some point in your life, you’ve probably heard about something called the Tetris effect, or Tetris syndrome. It’s a term that was coined in the...
Continue reading...Hybrid Cultures in the Digital Age [Video]
[Link for the Video] https://drive.google.com/file/d/1N9JhkKryzDHf_dJPnd04Jfr9uJ4fyDD0/view?usp=sharing Created by Wakana and Masaru Bibliography Auge, Marc. Non-Places: An Introduction to an Anthropology of Supermodernity(London, New York:Verso, 2009) Chung-Lan, Cheng...
Continue reading...(2) Universal: Digital Culture as non-place
During the lectures, we explored what we called “Digital Culture,” such as the development of computers, the social significance of GAFA, and wonders of digital games....
Continue reading...(1) Japan: “strange” mix of old and new
One common conversation that I often have with many of my friends from Japanstudies is that Japan is a really interesting place where old things and...
Continue reading...Video: Tools to Stay Connected During COVID-19
They are all fake
“Hi, there! I’ll be here to answer any of your questions.”, reads a chatbot, including a photograph of a smiling employee on the side. Were you...
Continue reading...Among Us: Art Reflecting the Society
Limitation: When we say that “art is a reflection of society”, there are various aspects that need to be taken into account and I wrote this...
Continue reading...My love/hate relationship with TikTok
Just like the majority of people from my generation, I have and use TikTok. I grew up with Vine so I was excited to see another...
Continue reading...Woman = Hairbow + Eyelashes + Lipstick – Ms. Pac-Man and Other Gendered Items
Why was I not surprised when it was brought up in the Digital Media lecture that a ‘female’ Pac-Man character was created? Because this is what...
Continue reading...Digital Archives and their Implications for Art History
A virtual game from my childhood
Whenever people think about virtual worlds in video games the most common associations are with games such as Second Life or World of Warcraft or maybe...
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