Psychology

Shaun the sheep

Or how online tests decide who I am The Internet makes our lives easier. This fact has turned into an understandable and already primitive point for everyone. The world wide web and its services can do basically everything: find things for you, buy them for you, entertain you, educate, connect with people and also help you. It seems though that entertaining and…

Cyberbullying: Will It Ever Go Away?

With the increase of our time online, the fact that cyberbullying cases have increased should not come as a surprise. But what makes it different than physical bullying? And what can we do to stop it? Cyberbullying vs Traditional Bully Most of us will probably know what cyberbullying is. But besides the main, obvious difference between cyberbullying and traditional bullying – one…

Emotions for Likes: It’s Good for Business

Written by: Akif Aliyev The year of 2020 in many senses has been a year of reflection. Not just for me I believe, but for all of human kind, particularely those privileged enough to come from a background of economic and political stability. It has been a year of symptom accumulation of global problems swept for too long under carpets. Those problems…

The A to Z of My Relationship w/the Internet

In hopes of wrapping up these series of blogs in style, I thought I would document the A to Z of things I have discovered through the Internet that significantly and qualitatively enriched my existence over the years! A for AMA AMA (or /r/IAmA; Ask me Anything) is a subreddit for interactive interviews, ranging from various celebrities to everyday people in several…

Come Thru & Party on the Cloud: Thoughts on AR

On February 20th, 2019 Jak Wilmot wore a VR headset for 168 hours with the goal of researching how society will adopt this technology, the psychological effects of prolonged use, and how one can be productive inside the simulation. What are the implications of simulating our living, breathing, physical reality? Virtual Reality is a computer-generated simulation of a 3D image or environment that…

Thoughts on Mental Health on the WWW

An estimated 1.1 billion people are affected by mental or substance use disorders worldwide. A critical aspect of these disorders is that the majority have their onset between the ages of 15-24. These statistics lead us to inquire further about the potential of telemedicine, especially considering this demographic and their high degree of access to digital devices – providing a unique opportunity…

Will traditional media cease to exist?

For this last blog post I was inspired by our assigned presentation, for which I chose to examine the future of traditional media. The subject has way too many layers to solely tackle through a twitter thread format with a limited number of characters. Though I must add, it was a delight to narrate the issue with shorter, more precise expressions given…