Culture

Archiving the digital

Not so very long ago most computer users printed everything. They held onto their paper texts, probably also because the average pre-millennium (Windows) computer was quite unreliable and crashes happened frequently. Files were much easier damaged than nowadays. Making backups was easily forgotten, so a printed hardcopy was something to rely on. The ‘paperless office’ existed in theory, but not in practice.…

Exploring diversity in video games

Digitalisation has created incredible and powerful dimensions in which human behaviours and cultural interpretations can be influenced and modified, but also innovative methods, through which the changes among societies can be reflected and communicated, especially in the field of humanity. The visual language of the digital communication is constantly changing over time. These transformations in digital spaces are a reflection of new…

Bellingcat

The transparency movement has finally come of age. Power has shifted to the users. Their trust has to be earned in different ways now says Jay Rosen, associate professor at the Arthur L. Carter Journalism Institute at New York University, in a blog about the current change in journalism from a closed professional stronghold to open ‘citizen journalism’ with an increasing contribution of…

Anonymous

Guy Fawkes, by Anonymus-ng

If you’ve read some of my blogs, you probably figured I’m intrigued by closed societies, online groups of dissidents, that kind of thing. For this course I want to link that to digital media and research the relationship between the online world and its digital minorities. Anonymous might be the perfect example of this. If you’ve ever seen something from this group…

Humanity through VR

“It connects humans to other humans in a profound way that I’ve never seen before in any other form of media. And it can change people’s perception of each other. And that’s how I think virtual reality has the potential to actually change the world.” (Milk, 2015) What makes VR different from other forms of media is that it can create a sense of presence, which…

Cultivation Theory

           In the previous blog, I have written a post about what Agenda Setting is, and how the traditional Agenda Setting theory has changed with the rise of digital media. Today, I will be writing about the Cultivation Theory. <Cultivation theory>            Cultivation theory especially came out when the television technology has developed to the point where every household had one television.…

Human emotions in virtual worlds

“How can we then say that something exists and at the same time is not real?” (Brey, 2014) Virtual enviroments are really powerful. Through them, humans can actually disconnect themselves from their ordinary lives and experience a full-immersion into the virtual reality (VR). The sense of reality of physical objects is recreated by the digital objecs in virtuality. Computer systems generate virtual objects…

GEDCOM

Genealogy or family history is a popular pastime in Europe and still even more in the USA. Something we Westerners tend to forget is that many Asian countries have much longer traditions of genealogy, partly due to ancestral veneration or worship. The availability of DNA tests for ethnicity and ancestry surely contributes to the growing army of family enthusiasts. Modern researchers often use computer…

Who is Robert Galbraith?

It is presumable that some of you already know the answer to the above question. But first let me explain, at least for the ignorant among you, why this Robert Galbraith is a problematic person. On April 18th, 2013 a crime novel called ‘The Cuckoo’s Calling’ was published by Sphere, an imprint of Little, Brown Book Group in London. As stated on…