The last blog already. And what better way to start it then with a quote from Margaret Mitchells Gone With the Wind? For this last blog I want to summarize what I have been trying to do with all these past blogs. When I started to do the course Digital Media, Society and Culture the class was told to do all these…
So, all these weeks I have been blogging about all these different ways to make history fun and more modern using digital means. Today I would like to look at a more serious approach. I want to get a spotlight on the different learning networks and different ways that you can use nowadays to learn about history online. So, all these weeks…
Games with historic themes have been popular since the early beginnings. Popular historic game titles are Command & Conquer, Rome: Total War and Age of Empires. One of the game studios that has been popular lately is Paradox Interactive, a Swedish game studio. They made many successful historic games in the past and are still making new titles and expansions. Currently their…
Usually I write this really upbeat blog, but today will be different. So prepare yourself for a change of pace. Normally I talk about all the advantages that the digital world entails, but for today I would like to focus on the downside of the digital world (when it comes to history). But why is the digital world bad for history? In…
Does everything have to come to an end? According to Nelly Furtado, ‘all good things come to an end’. But how right is she? Is there something good in the world that is infinite? The earth seems to be finite; global warming underlines that fact. Life in general is finite, as people have not found the formula for immortality (yet). The end…
In the previous blog, I have written a post about what Agenda Setting is, and how the traditional Agenda Setting theory has changed with the rise of digital media. Today, I will be writing about the Cultivation Theory. <Cultivation theory> Cultivation theory especially came out when the television technology has developed to the point where every household had one television.…
“How can we then say that something exists and at the same time is not real?” (Brey, 2014) Virtual enviroments are really powerful. Through them, humans can actually disconnect themselves from their ordinary lives and experience a full-immersion into the virtual reality (VR). The sense of reality of physical objects is recreated by the digital objecs in virtuality. Computer systems generate virtual objects…
“By the end of the 1960s and the early 1970s, the digital image […] became a powerful tool for simulating reality that will deceive in future even the most eye-catching image viewers.” (Sdegno, 2017) On the web, wherever you look, it is extremely likely that you will find an icon, a symbol, a digital image, and thus pixels… many pixels. The visual…
In the blog I wrote last week I talked about the fact that the field of studying old cultures is a somewhat old-fashioned one. And while this is accurate for most of the field, there are also some initiatives in the digital world to make (ancient) history a bit more accessible. In today’s blog I want to shine a light on how…