Gender

We are all cyborgs

The video titled ‘We Are All Cyborgs’ is a short introduction and artistic interpretation of Donna Haraway’s ‘Cyborg Manifesto’ (1985). What is a cyborg you might ask? Well, as most of you are by now well aware a cyborg is defined as “a person whose physiological functioning is aided by or dependent upon a mechanical or electronic device.” This means that each…

My last prediction

For my last blog I want to make another prediction, with the simple reason that I came up with multiple predictions while preparing my presentation. With all this talk about video games and specifically about gender in video games I became curious about the future of gender representation in video games in particular. Battlefield is adding women and the Sims is making…

Exploring diversity in video games

Digitalisation has created incredible and powerful dimensions in which human behaviours and cultural interpretations can be influenced and modified, but also innovative methods, through which the changes among societies can be reflected and communicated, especially in the field of humanity. The visual language of the digital communication is constantly changing over time. These transformations in digital spaces are a reflection of new…

Stylometry and Gender

Communication between men and women can sometimes be a little… difficult. And that’s understandable. In conversations, both genders tend to use different nonverbal cues when communicating [1]. Men smile less and use fewer facial expressions than women. In conversation, women use paralanguage (all linguistic elements not being words, for example sounds like ‘mhm’ or ‘oh’) more frequently than men. Its purpose is…